Skip to main content

Neural networks: A requirement for intelligent systems

Throughout the years, the computational changes have brought growth to new technologies.Such is the case of artificial neural networks, that over the years, they have given various solutions to the industry.
Designing and implementing intelligent systems has become a crucial factor for the innovation and development of better products for society. Such is the case of the implementation of artificial life as well as giving solution to interrogatives that linear systems are not able resolve.
A neural network is a parallel system, capable of resolving paradigms that linear computing cannot. A particular case is for considering which I will cite. During summer of 2006, an intelligent crop protection system was required by the government. This system would protect a crop field from season plagues. The system consisted on a flying vehicle that would inspect crop fields by flying over them.
Now, imagine how difficult this was. Anyone that could understand such a task would say that this project was designated to a multimillionaire enterprise capable of develop such technology. Nevertheless, it wasn’t like that. The selected company was a small group of graduated engineers. Regardless the lack of experience, the team was qualified. The team was divided into 4 sections in which each section was designed to develop specific sub-systems. The leader was an electronics specialist. She developed the electronic system. Another member was a mechanics and hydraulics specialist. He developed the drive system. The third member was a system engineer who developed all software, and the communication system. The last member was designed to develop all related to avionics and artificial intelligence.
Everything was going fine. When time came to put the pieces together, all fitted perfectly until they find out the robot had no knowledge about its task. What happened? The one designated to develop all artificial intelligent forgot to “teach the system”. The solution would be easy; however, training a neural network required additional tools. The engineer designated to develop the intelligent system passed over this inconvenient.
It was an outsider who suggested the best solution: Acquiring neural network software. For an affordable price, the team bought the software, and with its help, they designed and trained the system without a problem.
The story ended satisfactorily, but just in some parts of the design. The drive system was working perfectly as the software and the communication device. The intelligent system was doing its job. Nonetheless, the project was a complete failure. Why? They never taught it how to fly.
Designing a neural network efficiently
By experience, I know it is not necessary to be a programmer nor have deep knowledge about complex neural network algorithms in order to design a neural network. There is a wide range of neural network software out there, and most of them have good quality. My suggestion for those looking for the answer on neural network design is to acquire all required tools. Good software will save you thousands of hours of programming as well as in learning complex algorithms.
Concluding...
To end this preface I just really hope you find what you are looking for.
A personal recommendation (no AI related)
I have been running this website for more than three years and I was thinking you may like visiting some other sites from my network: About MIDI a site dedicated to give useful information about the MIDI protocol as well as recording and other musical tips. The Senior Business Advisor: This is just new. It is a website intended to be a guide about business. It contains useful reviews among tips and articles.
What I am putting this here? I just wanted you to know this is not my only website. I just started this network no ago, and I did not wanted to put these links here because I didn't wanted to interrupt your search into the Artificial intelligence technologies.
By the way Happy New Year from NeuroAI.
Neural network introduction
• Introduction
• Biological Model
• Mathematical Model
o Activation Functions
• A framework for distributed representation
• Neural Network Topologies
• Training of artifcial neural networks
This site is intended to be a guide on technologies of neural networks, technologies that I believe are an essential basis about what awaits us in the future. The site is divided into 3 sections: The first one contains technical information about the neural networks architectures known, this section is merely theoretical, The second section is set of topics related to neural networks as: artificial intelligence genetic algorithms, DSP's, among others.
And the third section is the site blog where I expose personal projects related to neural networks and artificial intelligence, where the understanding of certain theoretical dilemmas can be understood with the aid of source code programs. The site is constantly updated with new content where new topics are added, this topics are related to artificial intelligence technologies.
Introduction
What is an artificial neural network?
An artificial neural network is a system based on the operation of biological neural networks, in other words, is an emulation of biological neural system. Why would be necessary the implementation of artificial neural networks? Although computing these days is truly advanced, there are certain tasks that a program made for a common microprocessor is unable to perform; even so a software implementation of a neural network can be made with their advantages and disadvantages.
Advantages:
• A neural network can perform tasks that a linear program can not.
• When an element of the neural network fails, it can continue without any problem by their parallel nature.
• A neural network learns and does not need to be reprogrammed.
• It can be implemented in any application.
• It can be implemented without any problem.

Disadvantages:
• The neural network needs training to operate.
• The architecture of a neural network is different from the architecture of microprocessors therefore needs to be emulated.
• Requires high processing time for large neural networks.
Another aspect of the artificial neural networks is that there are different architectures, which consequently requires different types of algorithms, but despite to be an apparently complex system, a neural network is relatively simple.
Artificial neural networks are among the newest signal processing technologies nowadays. The field of work is very interdisciplinary, but the explanation I will give you here will be restricted to an engineering perspective.
In the world of engineering, neural networks have two main functions: Pattern classifiers and as non linear adaptive filters. As its biological predecessor, an artificial neural network is an adaptive system. By adaptive, it means that each parameter is changed during its operation and it is deployed for solving the problem in matter. This is called the training phase.
A artificial neural network is developed with a systematic step-by-step procedure which optimizes a criterion commonly known as the learning rule. The input/output training data is fundamental for these networks as it conveys the information which is necessary to discover the optimal operating point. In addition, a non linear nature make neural network processing elements a very flexible system.

Basically, an artificial neural network is a system. A system is a structure that receives an input, process the data, and provides an output. Commonly, the input consists in a data array which can be anything such as data from an image file, a WAVE sound or any kind of data that can be represented in an array. Once an input is presented to the neural network, and a corresponding desired or target response is set at the output, an error is composed from the difference of the desired response and the real system output.
The error information is fed back to the system which makes all adjustments to their parameters in a systematic fashion (commonly known as the learning rule). This process is repeated until the desired output is acceptable. It is important to notice that the performance hinges heavily on the data. Hence, this is why this data should pre-process with third party algorithms such as DSP algorithms.
In neural network design, the engineer or designer chooses the network topology, the trigger function or performance function, learning rule and the criteria for stopping the training phase. So, it is pretty difficult determining the size and parameters of the network as there is no rule or formula to do it. The best we can do for having success with our design is playing with it. The problem with this method is when the system does not work properly it is hard to refine the solution. Despite this issue, neural networks based solution is very efficient in terms of development, time and resources. By experience, I can tell that artificial neural networks provide real solutions that are difficult to match with other technologies.
Fifteen years ago, Denker said: “artificial neural networks are the second best way to implement a solution” this motivated by their simplicity, design and universality. Nowadays, neural network technologies are emerging as the technology choice for many applications, such as patter recognition, prediction, system identification and control.

The Biological Model
Artificial neural networks born after McCulloc and Pitts introduced a set of simplified neurons in 1943. These neurons were represented as models of biological networks into conceptual components for circuits that could perform computational tasks. The basic model of the artificial neuron is founded upon the functionality of the biological neuron. By definition, “Neurons are basic signaling units of the nervous system of a living being in which each neuron is a discrete cell whose several processes are from its cell body”

The biological neuron has four main regions to its structure. The cell body, or soma, has two offshoots from it. The dendrites and the axon end in pre-synaptic terminals. The cell body is the heart of the cell. It contains the nucleolus and maintains protein synthesis. A neuron has many dendrites, which look like a tree structure, receives signals from other neurons.
A single neuron usually has one axon, which expands off from a part of the cell body. This I called the axon hillock. The axon main purpose is to conduct electrical signals generated at the axon hillock down its length. These signals are called action potentials.
The other end of the axon may split into several branches, which end in a pre-synaptic terminal. The electrical signals (action potential) that the neurons use to convey the information of the brain are all identical. The brain can determine which type of information is being received based on the path of the signal.
The brain analyzes all patterns of signals sent, and from that information it interprets the type of information received. The myelin is a fatty issue that insulates the axon. The non-insulated parts of the axon area are called Nodes of Ranvier. At these nodes, the signal traveling down the axon is regenerated. This ensures that the signal travel down the axon to be fast and constant.
The synapse is the area of contact between two neurons. They do not physically touch because they are separated by a cleft. The electric signals are sent through chemical interaction. The neuron sending the signal is called pre-synaptic cell and the neuron receiving the electrical signal is called postsynaptic cell.
The electrical signals are generated by the membrane potential which is based on differences in concentration of sodium and potassium ions and outside the cell membrane.
Biological neurons can be classified by their function or by the quantity of processes they carry out. When they are classified by processes, they fall into three categories: Unipolar neurons, bipolar neurons and multipolar neurons.
Unipolar neurons have a single process. Their dendrites and axon are located on the same stem. These neurons are found in invertebrates.
Bipolar neurons have two processes. Their dendrites and axon have two separated processes too.
Multipolar neurons: These are commonly found in mammals. Some examples of these neurons are spinal motor neurons, pyramidal cells and purkinje cells.
When biological neurons are classified by function they fall into three categories. The first group is sensory neurons. These neurons provide all information for perception and motor coordination. The second group provides information to muscles, and glands. There are called motor neurons. The last group, the interneuronal, contains all other neurons and has two subclasses. One group called relay or protection interneurons. They are usually found in the brain and connect different parts of it. The other group called local interneurons are only used in local circuits.
The Mathematical Model
Once modeling an artificial functional model from the biological neuron, we must take into account three basic components. First off, the synapses of the biological neuron are modeled as weights. Let’s remember that the synapse of the biological neuron is the one which interconnects the neural network and gives the strength of the connection. For an artificial neuron, the weight is a number, and represents the synapse. A negative weight reflects an inhibitory connection, while positive values designate excitatory connections. The following components of the model represent the actual activity of the neuron cell. All inputs are summed altogether and modified by the weights. This activity is referred as a linear combination. Finally, an activation function controls the amplitude of the output. For example, an acceptable range of output is usually between 0 and 1, or it could be -1 and 1.
Mathematically, this process is described in the figure

From this model the interval activity of the neuron can be shown to be:

The output of the neuron, yk, would therefore be the outcome of some activation function on the value of vk.
Activation functions
As mentioned previously, the activation function acts as a squashing function, such that the output of a neuron in a neural network is between certain values (usually 0 and 1, or -1 and 1). In general, there are three types of activation functions, denoted by Φ(.) . First, there is the Threshold Function which takes on a value of 0 if the summed input is less than a certain threshold value (v), and the value 1 if the summed input is greater than or equal to the threshold value.

Secondly, there is the Piecewise-Linear function. This function again can take on the values of 0 or 1, but can also take on values between that depending on the amplification factor in a certain region of linear operation.

Thirdly, there is the sigmoid function. This function can range between 0 and 1, but it is also sometimes useful to use the -1 to 1 range. An example of the sigmoid function is the hyperbolic tangent function.


The artifcial neural networks which we describe are all variations on the parallel distributed processing (PDP) idea. The architecture of each neural network is based on very similar building blocks which perform the processing. In this chapter we first discuss these processing units and discuss diferent neural network topologies. Learning strategies as a basis for an adaptive system
A framework for distributed representation
An artifcial neural network consists of a pool of simple processing units which communicate by sending signals to each other over a large number of weighted connections. A set of major aspects of a parallel distributed model can be distinguished :
• a set of processing units ('neurons,' 'cells');
• a state of activation yk for every unit, which equivalent to the output of the unit;
• connections between the units. Generally each connection is defined by a weight wjk which determines the effect which the signal of unit j has on unit k;
• a propagation rule, which determines the effective input sk of a unit from its external inputs;
• an activation function Fk, which determines the new level of activation based on the efective input sk(t) and the current activation yk(t) (i.e., the update);
• an external input (aka bias, offset) øk for each unit;
• a method for information gathering (the learning rule);
• an environment within which the system must operate, providing input signals and|if necessary|error signals.
Processing units
Each unit performs a relatively simple job: receive input from neighbours or external sources and use this to compute an output signal which is propagated to other units. Apart from this processing, a second task is the adjustment of the weights. The system is inherently parallel in the sense that many units can carry out their computations at the same time. Within neural systems it is useful to distinguish three types of units: input units (indicated by an index i) which receive data from outside the neural network, output units (indicated by an index o) which send data out of the neural network, and hidden units (indicated by an index h) whose input and output signals remain within the neural network. During operation, units can be updated either synchronously or asynchronously. With synchronous updating, all units update their activation simultaneously; with asynchronous updating, each unit has a (usually fixed) probability of updating its activation at a time t, and usually only one unit will be able to do this at a time. In some cases the latter model has some advantages.

Neural Network topologies
In the previous section we discussed the properties of the basic processing unit in an artificial neural network. This section focuses on the pattern of connections between the units and the propagation of data. As for this pattern of connections, the main distinction we can make is between:
• Feed-forward neural networks, where the data ow from input to output units is strictly feedforward. The data processing can extend over multiple (layers of) units, but no feedback connections are present, that is, connections extending from outputs of units to inputs of units in the same layer or previous layers.
• Recurrent neural networks that do contain feedback connections. Contrary to feed-forward networks, the dynamical properties of the network are important. In some cases, the activation values of the units undergo a relaxation process such that the neural network will evolve to a stable state in which these activations do not change anymore. In other applications, the change of the activation values of the output neurons are significant, such that the dynamical behaviour constitutes the output of the neural network (Pearlmutter, 1990).
Classical examples of feed-forward neural networks are the Perceptron and Adaline. Examples of recurrent networks have been presented by Anderson
(Anderson, 1977), Kohonen (Kohonen, 1977), and Hopfield (Hopfield, 1982) .
Training of artifcial neural networks
A neural network has to be configured such that the application of a set of inputs produces (either 'direct' or via a relaxation process) the desired set of outputs. Various methods to set the strengths of the connections exist. One way is to set the weights explicitly, using a priori knowledge. Another way is to 'train' the neural network by feeding it teaching patterns and letting it change its weights according to some learning rule.
We can categorise the learning situations in two distinct sorts. These are:
• Supervised learning or Associative learning in which the network is trained by providing it with input and matching output patterns. These input-output pairs can be provided by an external teacher, or by the system which contains the neural network (self-supervised).

• Unsupervised learning or Self-organisation in which an (output) unit is trained to respond to clusters of pattern within the input. In this paradigm the system is supposed to discover statistically salient features of the input population. Unlike the supervised learning paradigm, there is no a priori set of categories into which the patterns are to be classified; rather the system must develop its own representation of the input stimuli.
• Reinforcement Learning This type of learning may be considered as an intermediate form of the above two types of learning. Here the learning machine does some action on the environment and gets a feedback response from the environment. The learning system grades its action good (rewarding) or bad (punishable) based on the environmental response and accordingly adjusts its parameters. Generally, parameter adjustment is continued until an equilibrium state occurs, following which there will be no more changes in its parameters. The selforganizing neural learning may be categorized under this type of learning.
Modifying patterns of connectivity of Neural Networks
Both learning paradigms supervised learning and unsupervised learning result in an adjustment of the weights of the connections between units, according to some modification rule. Virtually all learning rules for models of this type can be considered as a variant of the Hebbian learning rule suggested by Hebb in his classic book Organization of Behaviour (1949) (Hebb, 1949). The basic idea is that if two units j and k are active simultaneously, their interconnection must be strengthened. If j receives input from k, the simplest version of Hebbian learning prescribes to modify the weight wjk with

where ϒ is a positive constant of proportionality representing the learning rate. Another common rule uses not the actual activation of unit k but the difference between the actual and desired activation for adjusting the weights:
in which dk is the desired activation provided by a teacher. This is often called the Widrow-Hoff rule or the delta rule, and will be discussed in the next chapter. Many variants (often very exotic ones) have been published the last few years










Neural network software
Neural network software is used to simulate, research, develop and apply artificial neural networks, biological neural networks and in some cases a wider array of adaptive systems.
Simulators
Neural network simulators are software applications that are used to simulate the behavior of artificial or biological neural networks. They focus on one or a limited number of specific types of neural networks. They are typically stand-alone and not intended to produce general neural networks that can be integrated in other software. Simulators usually have some form of built-in visualization to monitor the training process. Some simulators also visualize the physical structure of the neural network.
Research simulators


SNNS research neural network simulator
Historically, the most common type of neural network software was intended for researching neural network structures and algorithms. The primary purpose of this type of software is, through simulation, to gain a better understanding of the behavior and properties of neural networks. Today in the study of artificial neural networks, simulators have largely been replaced by more general component based development environments as research platforms.
Commonly used artificial neural network simulators include the Stuttgart Neural Network Simulator (SNNS), Emergent, JavaNNS and Neural Lab.
In the study of biological neural networks however, simulation software is still the only available approach. In such simulators the physical biological and chemical properties of neural tissue, as well as the electromagnetic impulses between the neurons are studied.
Commonly used biological network simulators include Neuron, GENESIS, Nest and Brian. Other simulators are XNBC and the BNN Toolbox for MATLAB.
Data analysis simulators
Unlike the research simulators, the data analysis simulators are intended for practical applications of artificial neural networks. Their primary focus is on data mining and forecasting. Data analysis simulators usually have some form of preprocessing capabilities. Unlike the more general development environments data analysis simulators use a relatively simple static neural network that can be configured. A majority of the data analysis simulators on the market use backpropagation networks or self-organizing maps as their core. The advantage of this type of software is that it is relatively easy to use. This however comes at the cost of limited capability. Some data analysis simulators work in conjunction with other computational environments, such as Microsoft Excel.
Development Environments
Development environments for neural networks differ from the software described above primarily on two accounts – they can be used to develop custom types of neural networks and they support deployment of the neural network outside the environment. In some cases they have advanced preprocessing, analysis and visualization capabilities.
Component based


Peltarion Synapse component based development environment.
A more modern type of development environments that are currently favored in both industrial and scientific use are based on a component based paradigm. The neural network is constructed by connecting adaptive filter components in a pipe filter flow. This allows for greater flexibility as custom networks can be built as well as custom components used by the network. In many cases this allows a combination of adaptive and non-adaptive components to work together. The data flow is controlled by a control system which is exchangeable as well as the adaptation algorithms. The other important feature is deployment capabilities. With the advent of component-based frameworks such as .NET and Java, component based development environments are capable of deploying the developed neural network to these frameworks as inheritable components. In addition some software can also deploy these components to several platforms, such as embedded systems.
Component based development environments include: Peltarion Synapse, NeuroDimension NeuroSolutions and Scientific Software Neuro Laboratory. Free open source component based environments include Encog and Neuroph.
A disadvantage of component-based development environments is that they are more complex than simulators. They require more learning to fully operate and are more complicated to develop.
Custom neural networks
The majority implementations of neural networks available are however custom implementations in various programming languages and on various platforms. Basic types of neural networks are simple to implement directly. There are also many programming libraries that contain neural network functionality and that can be used in custom implementations.
Standards
In order for neural network models to be shared by different applications, a common language is necessary. Recently, the Predictive Model Markup Language (PMML) has been proposed to address this need.
PMML is an XML-based language which provides a way for applications to define and share neural network models (and other data mining models) between PMML compliant applications.
PMML provides applications a vendor-independent method of defining models so that proprietary issues and incompatibilities are no longer a barrier to the exchange of models between applications. It allows users to develop models within one vendor's application, and use other vendors' applications to visualize, analyze, evaluate or otherwise use the models. Previously, this was very difficult, but with PMML, the exchange of models between compliant applications is now straightforward.

Comments

Popular posts from this blog

JAVA Scrollbar, MenuItem and Menu, PopupMenu

ava AWT Scrollbar The  object  of Scrollbar class is used to add horizontal and vertical scrollbar. Scrollbar is a  GUI  component allows us to see invisible number of rows and columns. AWT Scrollbar class declaration public   class  Scrollbar  extends  Component  implements  Adjustable, Accessible   Java AWT Scrollbar Example import  java.awt.*;   class  ScrollbarExample{   ScrollbarExample(){               Frame f=  new  Frame( "Scrollbar Example" );               Scrollbar s= new  Scrollbar();               s.setBounds( 100 , 100 ,  50 , 100 );               f.add(s);               f.setSize( 400 , 400 );               f.setLayout( null );               f.setVisible( true );   }   public   static   void  main(String args[]){           new  ScrollbarExample();   }   }   Output: Java AWT Scrollbar Example with AdjustmentListener import  java.awt.*;   import  java.awt.event.*;   class  ScrollbarExample{        ScrollbarExample(){               Frame f=  new  Frame( "Scro

Difference between net platform and dot net framework...

Difference between net platform and dot net framework... .net platform supports programming languages that are .net compatible. It is the platform using which we can build and develop the applications. .net framework is the engine inside the .net platform which actually compiles and produces the executable code. .net framework contains CLR(Common Language Runtime) and FCL(Framework Class Library) using which it produces the platform independent codes. What is the .NET Framework? The Microsoft .NET Framework is a platform for building, deploying, and running Web Services and applications. It provides a highly productive, standards-based, multi-language environment for integrating existing investments with next-generation applications and services as well as the agility to solve the challenges of deployment and operation of Internet-scale applications. The .NET Framework consists of three main parts: the common language runtime, a hierarchical set of unified class librari

C++ this Pointer, static, struct and Enumeration

C++ this Pointer In C++ programming,  this  is a keyword that refers to the current instance of the class. There can be 3 main usage of this keyword in C++. It can be used  to pass current object as a parameter to another method. It can be used  to refer current class instance variable. It can be used  to declare indexers. C++ this Pointer Example Let's see the example of this keyword in C++ that refers to the fields of current class. #include <iostream>    using   namespace  std;   class  Employee {       public :           int  id;  //data member (also instance variable)               string name;  //data member(also instance variable)            float  salary;          Employee( int  id, string name,  float  salary)             {                   this ->id = id;                  this ->name = name;                  this ->salary = salary;            }             void  display()             {                 cout<<id<< "  " <<name<&